One spell chosen by the GM of 4th-level at 20th level. One spell chosen by the GM of 3rd-level at 16th level One spell chosen by the GM of 2nd-level at 12th level One random spell of 2nd-level at 8th level One chosen spell of 1st-level at 4th level One random spell at 0th-level of 1st level The GM and players should come to an agreement on all sides as to what spells are acceptable for use in this capacity in your game, but ultimately the final decision is up to the GM. The barbarian listed above would not have any reason to learn fireball or summon monster IV unless he routinely threw fire at his enemies before charging or constantly used animals in battle. The spells chosen by the GM should allow your character to enhance their abilities, not to provide a new set of powers. The spells chosen by the GM should reflect what challenges a character has faced and what skills they most use.Ī barbarian that typically charges into battle might learn enlarge person, bear’s strength, rage and stoneskin or swallow your fear, weapon of awe, magic vestment and greater magic weapon.Ī cowardly archer might learn expeditious retreat, cat’s grace, haste and dimension door or obscuring mists, grace, deeper darkness and freedom of movement.įor example, at 20th level the barbarian listed above would have a random 0th-level spell-like ability 6/day, swallow your fear 5/day, a random 2nd-level spell-like ability 4/day, weapon of awe 3/day, magic vestment 2/day, greater magic weapon 1/day. Spell-like abilities are usable once per day and whenever a new spell-like ability is gained you gain an additional use per day on every previous spell-like ability. To determine which spells are gained randomly, refer to the tables in the Gamemastery Guide. Roll odds or evens to determine which spell list your abilities are chosen from. All spell-like abilities are chosen from the sorcerer/wizard spell list or cleric/oracle spell list. The Blessed are inherently possessive of some magical power and gain spell like abilities as they gain levels. A Shòuquán character can absorb a number of spell levels equal to character level (immediate action) that can be discharged as per the Arcane Blast feat and they are able to take levels in the conduit class (from the Amora Games product Liber Influxus Communis: the Book of Collective Influence). © 2016 Wiley Periodicals, Inc.Shòuquáns absorb magic to reuse in fiery blasts projected from their hands or to augment their movement. Survivors reported the desire for more oral cancer information. Smokers and more distressed patients reported more support needs. Patients who had a recurrence, did not drink alcohol, and had a greater recurrence fear desired more information. Support needs were less common only a lack of energy was rated as a significant support need. The desire for more oral cancer information was common one-third or more desired more information about long-term effects, recommended follow-up, and symptoms that should prompt contacting a doctor. ResultsĪbout half retrospectively reported that they did not receive a written treatment summary. In this cross-sectional study, 92 patients with oral/oropharyngeal cancer diagnosed between 2 and 5 years prior completed a survey about oral cancer information and support needs. There is little research documenting the posttreatment experiences and needs of oral/oropharyngeal cancer survivors.
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