(Thanks to apogee for pointing this out, I've investigated and now spotted it happening as well.) This coordination doesn't seem to be working properly at the moment, with any luck it'll be fixed in the next patch. Up to level 12 the selling-range is 1 sector - the pilot is learning to check his neighbourhood.Įxtremely high-level Traders (level 23+) will additionally co-ordinate their trade runs with each other to avoid multiple Traders heading for the same stations. of 5 jumps (level 21+) otherwise the ship would require too much jump energy. For reasons of rationality the buying-range is limited to a max. The jump distance for buying and selling increases with the Trader achieving higher levels until the ship covers nearly the whole universe. If a Trader is attacked he will tell you the ID of the attacker so you know who to look for should you feel the need for revenge. Additionally the trader will order up to 12 Fighter Drones over time which he will use in emergencies to distract attackers. Level 8 allows the trader to use the jump drive, if the ship is not equipped with a jump drive the pilot will simply order one as soon as he reaches level 12 (at a 10% premium for delivery). This requires you to start the "Universe Trader" command (assuming you meet the other requirements below). Before he only bought wares where the selling price was above average price.įrom level 9 onwards the pilot will steer his ship to the closest shipyard if it has been damaged.Īdditionally from level 8 onwards the pilot is able to check neighbouring sectors for good trade opportunities. I'd therefore recommend that STs are not converted to UTs until level 10.įrom level 4 onwards he is intelligent enough to check the product of the station he is located in before flying to other stations to trade, avoiding empty trade runs.įrom level 7 onwards he will recognize the chance to make a profit if the selling price is above the buying price. This increasing scale of profits required is new but I don't know if it was introduced in the patch or the bonus pack (ISTR a discussion just after the bonus pack was released that mentioned a change in pilot level behaviour). The perception that UTs take longer from 8-10 is due to the fact that many of their trade runs are to neighbouring sectors which greatly increases flying time as they don't use jumpdrives until at least level 12. Lower levels need less profit to advance than higher ones (e.g. STs and UTs need to have made the same profit to advance levels (Only relevant for levels 8-9 and 9-10 as 10 is max level for ST). Pre 2.02 and bonus pack every 50,000 earned credits the pilot advances by one level. The pilot learns to interpret the output from the MK3 software and earns experience. This is largely taken from the X2 read me, but from what I've observed seems to apply to the X3 version as well. A large wheat farm buying at average and selling at maximum makes 90,000 credits an hour, a large cahoona bakery at average buy, maximum sell, makes 68,400 per hour. Sector traders only buy and sell in one sector, Universe traders will range over all discovered sectors (except Xenon ones).Ī high level UT in a good ship will easily out earn several factories.Īs an example my level 25 traders in Demeter Super Freighters are making between 250,000 and 300,000 credits an hour. The Trade Command Software MK3 is a software upgrade that allows a hired pilot to automatically look for good prices and trade on the player's behalf. This is just my take on the subject after a fair bit of playing time. Many thanks to mkess and BurnIt! for producing the original script and documenting it so wellįyreByrd has produced this excellent guide on traders as well, although it's not been updated for a while. The original read me from X2 proved most useful and some small sections of this guide have been adapted from it or used directly where relevant. Some of this guide is based on X2's trade command MK3 (mostly the level based data). There have been rather a lot of questions on the Sector and Universe traders recently so, given that most of my income is from them, I thought I'd write this guide. A brief guide to Sector and Universe traders
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |